PickFruitCat For Mentally Handicapped Individuals

PickFruitCat For Mentally Handicapped Individuals

PickFruitCat For Mentally Handicapped Individuals

PickFruitCat For Mentally Handicapped Individuals

Client:

University Group Project

Client:

University Group Project

Client:

University Group Project

Duration:

3 Months

Duration:

3 Months

Duration:

3 Months

Unity

C#

Game

Introduction and gratitude:

Thank you for the opportunity, and congratulations to the team on successfully creating this game.

Team composition and roles:

During this team is formed by two engineering students and two design students.

Responsibilities as the key player:

And I as the key player on the team, I used to plan the game direction, the game flow, how it integrates and communicates with our controller, and how to achieve the game's design and packaging it into an installer.

Goal of designing a game for mentally handicapped individuals:

Actually, this game is designed for mentally handicapped people.

Addressing issues in existing games:

We want to solve the issue of existing games - speed being too quick, complicated perspective, and difficult to control.

Collaboration between engineers and designers:

The team consisted of two engineering students and two design students, each contributing their expertise.

Creating an enjoyable and accessible gaming experience:

By considering the needs of mentally handicapped individuals and addressing the challenges they may face, our team is working towards creating a game that provides an enjoyable and accessible experience.

Acknowledging the team's contributions:

By acknowledging and appreciating the contributions of your team members, you foster a collaborative and supportive environment.

Focus on inclusivity and accessibility:

Our goal was to design a game specifically for mentally handicapped individuals and address the issues present in existing games.

Conclusion and appreciation:

Once again, I express my gratitude to the team for their dedication and hard work.

Unity

C#

Game

Introduction and gratitude:

Thank you for the opportunity, and congratulations to the team on successfully creating this game.

Team composition and roles:

During this team is formed by two engineering students and two design students.

Responsibilities as the key player:

And I as the key player on the team, I used to plan the game direction, the game flow, how it integrates and communicates with our controller, and how to achieve the game's design and packaging it into an installer.

Goal of designing a game for mentally handicapped individuals:

Actually, this game is designed for mentally handicapped people.

Addressing issues in existing games:

We want to solve the issue of existing games - speed being too quick, complicated perspective, and difficult to control.

Collaboration between engineers and designers:

The team consisted of two engineering students and two design students, each contributing their expertise.

Creating an enjoyable and accessible gaming experience:

By considering the needs of mentally handicapped individuals and addressing the challenges they may face, our team is working towards creating a game that provides an enjoyable and accessible experience.

Acknowledging the team's contributions:

By acknowledging and appreciating the contributions of your team members, you foster a collaborative and supportive environment.

Focus on inclusivity and accessibility:

Our goal was to design a game specifically for mentally handicapped individuals and address the issues present in existing games.

Conclusion and appreciation:

Once again, I express my gratitude to the team for their dedication and hard work.

Unity

C#

Game

Introduction and gratitude:

Thank you for the opportunity, and congratulations to the team on successfully creating this game.

Team composition and roles:

During this team is formed by two engineering students and two design students.

Responsibilities as the key player:

And I as the key player on the team, I used to plan the game direction, the game flow, how it integrates and communicates with our controller, and how to achieve the game's design and packaging it into an installer.

Goal of designing a game for mentally handicapped individuals:

Actually, this game is designed for mentally handicapped people.

Addressing issues in existing games:

We want to solve the issue of existing games - speed being too quick, complicated perspective, and difficult to control.

Collaboration between engineers and designers:

The team consisted of two engineering students and two design students, each contributing their expertise.

Creating an enjoyable and accessible gaming experience:

By considering the needs of mentally handicapped individuals and addressing the challenges they may face, our team is working towards creating a game that provides an enjoyable and accessible experience.

Acknowledging the team's contributions:

By acknowledging and appreciating the contributions of your team members, you foster a collaborative and supportive environment.

Focus on inclusivity and accessibility:

Our goal was to design a game specifically for mentally handicapped individuals and address the issues present in existing games.

Conclusion and appreciation:

Once again, I express my gratitude to the team for their dedication and hard work.

Unity

C#

Game

Introduction and gratitude:

Thank you for the opportunity, and congratulations to the team on successfully creating this game.

Team composition and roles:

During this team is formed by two engineering students and two design students.

Responsibilities as the key player:

And I as the key player on the team, I used to plan the game direction, the game flow, how it integrates and communicates with our controller, and how to achieve the game's design and packaging it into an installer.

Goal of designing a game for mentally handicapped individuals:

Actually, this game is designed for mentally handicapped people.

Addressing issues in existing games:

We want to solve the issue of existing games - speed being too quick, complicated perspective, and difficult to control.

Collaboration between engineers and designers:

The team consisted of two engineering students and two design students, each contributing their expertise.

Creating an enjoyable and accessible gaming experience:

By considering the needs of mentally handicapped individuals and addressing the challenges they may face, our team is working towards creating a game that provides an enjoyable and accessible experience.

Acknowledging the team's contributions:

By acknowledging and appreciating the contributions of your team members, you foster a collaborative and supportive environment.

Focus on inclusivity and accessibility:

Our goal was to design a game specifically for mentally handicapped individuals and address the issues present in existing games.

Conclusion and appreciation:

Once again, I express my gratitude to the team for their dedication and hard work.

© KLAUS | 克勞斯. 2023, All rights Reserved.

Thank you

for creating these beautiful UI templates

© KLAUS | 克勞斯. 2023, All rights Reserved.

Thank you

for creating these beautiful UI templates

© KLAUS | 克勞斯. 2023, All rights Reserved.

Thank you

for creating these beautiful UI templates

© KLAUS | 克勞斯. 2023, All rights Reserved.

Thank you

for creating these beautiful UI templates